How the combat system works
In order to engage in battle, all characters have something known as an “armor class’ Which is a rating of their vulnerability (how easy is it to hit this character with an attack?). The reason for the AC is for combat rolls with our RNG system. Players must agree upon conditions of winning before combat may take place. Combat may occur anywhere on the site, there is no designated location for combat unless it is part of an event.
- What is my character’s Armor Class?
- All characters start out with an AC of 10. You may increase this by leveling up constitution-based skills (maximum of 5 points) or with an item. The highest AC you can have is an 18 total.
- Example of how this works without a hit:
- Bob rolls to attack Sally
Sally’s AC is 15
Bob rolls a 12 and does not have any bonuses to add to this roll
Bob’s attack doesn’t hit Sally
Bob’s player writes about the attack and Sally writes about how the attack was missed
- Bob rolls to attack Sally
- Example of how this works with a successful hit:
- Sally rolls to attack Bob
Bob’s AC is 13
Sally rolls an 18
Sally’s attack will hit bob
Sally rolls for damage on a “damage chart” and rolls a 15
A 15 will hit Bob on the shoulder
Sally’s player writes about the attack, and Bob writes about the attack and the wound he receives
In this scenario Bob’s player can determine the severity of injuries, the RNG system is meant only to serve to answer these questions: Was my attack successful/Was my character hit? Where was my character hit?
- Sally rolls to attack Bob
- What about blocking attacks?
- Each participant in a battle gets 1 free block unless they have purchased an additional blocking token. Participants may only use a total of 3 blocks in a battle (that means you may only purchase and use 2 in any given battle)Blocks will be treated the exact same as if they were a missed attack. This flow is “rinse and repeat” until the conditions of winning are met. The RNG system will help determine the winner without needing to do a comparative analysis of the players writing.
The Damage Chart
The damage chart serves to only call out the area where a character was hit.
- 1-4 Front or Back Legs
- 5-7 Barrel
- 8-9 Flank
- 10-15 Chest or Shoulders
- 16-20 Head or Neck above chest/shoulders